Jack S. Wesson
Assistant Teaching Professor of Game Design & Development
Jack Wesson is an award-winning XR designer, technical artist, and experience designer. He founded and led the Yale University Student Immersive Media and now serves as an alumni mentor for Yale's Blended Reality program, advising on mixed reality applications at the Yale School Medicine and Yale School of Drama. His stories are in textbooks, his work has been featured in the news, and he is a published researcher in IEEE's Games, Entertainment, and Media conference and EDUCAUSE.
While VP of Engineering for a fitness-tech startup, Jack launched its XR division and debuted the division at CES Las Vegas. He earned a Master of Entertainment Technology from Carnegie Mellon's Entertainment Technology Center, working and directing projects in VR, from giving animal senses to humans, to visualizing the thoughts of LLMs. He is currently the CEO of a creative consulting firm, and has consulted on creative projects for Netflix, Google, and the Museum of Ice Cream.
While VP of Engineering for a fitness-tech startup, Jack launched its XR division and debuted the division at CES Las Vegas. He earned a Master of Entertainment Technology from Carnegie Mellon's Entertainment Technology Center, working and directing projects in VR, from giving animal senses to humans, to visualizing the thoughts of LLMs. He is currently the CEO of a creative consulting firm, and has consulted on creative projects for Netflix, Google, and the Museum of Ice Cream.
Education
- MET, Carnegie Mellon University
Areas of Expertise
- Virtual Reality
- Augmented Reality
- Location-Based Entertainment
Organization
- Game Design & Development
Office Location
- College of Arts & Sciences 3 307
Mail Drop
- CL-AC3